FIELD MANUAL

Asteroid Wars — everything you need before your first match

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What is Asteroid Wars

Asteroid wars is a squad-based space combat game where you fight for control of an asteroid belt.

The game is won through the tactical focus of a key role: The Squad Leader. There is one Squad Leader per squad, with 4 squads per faction, and 6 members per squad.

To win, a team must create an unbroken chain of Forward Operating Bases across the sectors from their home Star Gate to the enemy Gate, with no enemy FOB contesting any sector.

Squad LeaderSquad Members
Can lay groundwork for infrastructureCan rapidly build infrastructure
Tactical focus, limited fighting capabilitiesMust fight together to protect the squad's economy and assets
Stockpiles equipment and upgrades for the squadCan request access to spend squad funds
Coordinates with other Squad Leaders to strategize faction victoryMust focus on inter-squad coordination
Freely access squad treasuryMust request permission. Squad leader approves spending.
Can be electedA member can start a vote for squad leader. If a quorum is reached, that member is elected SL.

The Logistics Vehicle

The Logistics Vehicle is the tool to accomplish the mission. It carries material from the gate to forward sectors, which can then be used to build FOBs, upgrades, and defenses in the forward sectors.

Q to access logistics and supply. F for building. G for gear.

3 Material Depots, the Gate, the FOB, and the LV. Quicly unload with U

Navigating the belt

You're in open space with a gravity pack. You can attach to asteroids.

KeyDoes
W A S DThrust forward / left / back / right
SpaceThrust up. Liftoff, when standing on an asteroid
ShiftThrust down
MouseLook. Click once to lock the cursor
VToggle first-person, while standing on an asteroid
RLatch onto an asteroid. With Grapple Hook upgrade, you can swing through asteroids with great finesse.

When next to an asteroid, slow down and latch with 'R'. This stabilizes you to make mining easier and to emplace Refineries.

Mining

Press 2 for the mining laser, then hold the left mouse button on a single voxel in the asteroid. You can hold a certain amount of material before it needs to be deposited in a Depot

Looks likeIsWorth
Dull grey, matteBarren rockTrace amounts only
Grey-shiny or muddy bronzeMetalGood
Violet / blue, glowingCrystalGood, with varying degrees of richness
Bright gold, hard glintGoldRare, worth far more in metal

Barren rock does pay a trickle, so mining anything is better than mining nothing, but mining a vein is worth far more than grinding grey.

A Refinery built on an asteroid doubles everything mined from that rock, including the barren parts. It's the single biggest economic upgrade available.

Mining funds your victory. You won't win without a stable economy and the advantages it buys.

Comms

Voice is push-to-talk. Hold the key while you speak. Nothing transmits when you let go.

HoldTalks to
CEveryone nearby, both teams can here this proximity chat
ZYour squad
XTeam command (must be SL)

There is also a text chat.

Communication is the most important aspect of the game. A team that communicates will have an easy victory over a silent one.

Building

Press F for the build menu.

BuildingCostPlacedDoes
Refinery80m / 30cOn an asteroidDoubles mining yield on this asteroid.
FOB140m / 50cIn open spaceForward base. Stores ore and gear, and you can respawn at it.
Shield Factory100m / 80cIn open spaceShields your buildings in this sector, and provides personal shields.
Gravity Lab100m / 80cIn open spaceProvides grapple hooks and drive tunes.
Armory100m / 60cIn open spaceProvides ball turrets and burst guns.

The FOB comes first. Refineries and gravity labs need a completed FOB in the area before they can be placed, and the FOB is also where your team can respawn, so losing your forward FOB pushes your whole team back. Spawn points can be selected in the Tactical Map at any FOB or home.

Buildings take time to construct and can be destroyed. A Shield Factory hardens every friendly structure in its sector, which is what stops a lone raider from undoing an hour of work.

Gear

Press G to buy. Purchases are personal but paid for from the team treasury, and each one requires standing next to the building that unlocks it.

ItemCostNotes
Personal Shield60cAbsorbs damage before your health does.
Grapple Hook60cGreatly improves the power of your latch tool.
Ball Turret200m / 150cA piloted gun platform, tougher than you but no grapple.
Drive Tune80cRaises your top speed by 50 m/s, up to three times.
Burst Gun150m / 120cTen fast shots, then a lockout while it cools.
Shield Node Kit30m / 180cThree nodes that span a wall blocking shots from both sides.

If a purchase is refused, you're almost certainly not close enough to the right building or you don't have permission from your SL. Request by attempting to buy.

The tactical map

Press M for the full-screen map. It is a 3D cake of the whole world, one layer per altitude, with each cell tinted by which team controls its sector. This is where you decide where to push.

ControlDoes
MOpen and Close the map
NavigateNavigate the map as you would normal gameplay, while also being able to click-drag.
Y SLICE sliderHide layers above the thumb, to see inside the stack
Click a cellDrop a waypoint. Click the marker again to remove it.
WaypointsSquad leader waypoints show to squad in mini map, and to everyone in tactical map. Marked by squad number.

Waypoints you drop also show on your HUD.